This resource is paid, and requires to be purchased
Requires ASA API 2.1+
- Updated for Unreal Engine 5.8.
- Fixed ab.addlocation template saving and improved error messages.
- Improved cleanup after failed startup and plugin unload.
- Includes the fixes previously released on Discord: raid loot/rewards, base tracking after restarts, safer spawning and cleanup, and optional abandoned-base cleanup.
Set "DestroyedBasesDontDropBags": true to prevent loot bags from bases removed on startup, by commands or by automatic cleanup. Loot from completed raids still drops.
- Fixes for crashes due to ark update
- Fixed some instances where bases in PvE servers would not get damaged (shouldnt need to have bases below team 50000 anymore)
- Fixed Ark's native ORP affecting auto bases
- Fixed some instances where bases would not broadcast event destroyed when there were no structures left
- Fixed tek jumppad property issues
- Fixed underwater vacuums not saving porthole status
- Fixed a couple crashes when creating or spawning a template
- Optimized when templates get re-loaded so it does it less times (example: when a new template is created just load that one instead of all the others as well)
- Fixed cryopods being broken (non deployable) when creating a new template in the recent versions
- Also fixed respawning cryopods back when a base spawned. The handling that differentiated cryopods from other items is now gone and it doesn't need to differentiate them anymore, any custom item data will be saved.
- Minor internal adjustments
- Some templates might have cryopods empty/non deployable in recent versions, best is to recreate such templates in order to pick up the new template fields so they are perfect again
- Fixes for Lost Colony
- Fixed autospawn issues (should not double spawn as well, issues with only the first base spawning should be fixed too),
- Added neutered property to dinos,
- Fixed some crashes,
- Added some error messages when wrong bp paths are configured for rewards
- Fixed a crash with destroying foliage
- Fixed structures not powering on when spawning a base
- Fixed a template failure with some properties
- Fixed rewards not being given when destroying structures with C4
- Modified how base coords are broadcasted, it should be more accurate now