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Trusted Paid DeathGuard v2.17

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Markdown (GitHub flavored):
**DeathGuard v2.15 → v2.17**


Everything since v2.14 in one overview, for servers updating in one step.

**Shoulder pets on map transfer**

* New: Drakeling, Gloon and Jumping Spider now travel along in a cryopod. Before, a player carrying one could not transfer ("Items Not Allowed").
* Changed: while a transfer terminal is open, the pet's weapon is gone from the player's inventory. It comes back when the terminal closes without a transfer.
* Fixed: items inside a shoulder pet were lost on a map transfer. They now drop in a bag at the obelisk.
* New: `PetItemsDrop` — set it to `false` to move those items into the player's inventory instead. What does not fit still goes in the bag.

```json
"ShoulderPetCryo": {
    "PetItemsDrop": true
}
```

**Player recovery**

* Fixed: recovery was refused with "player already retrieved 1 item" after a death with a shoulder pet. For deaths recorded before this update, use `ForceRecoverInventory` after checking the player did not loot their body.
* Fixed: a possible item duplication through auto-recovery, and in rare cases `/dgrecover` could charge for a delivery that failed.
* New: three messages to translate in `Messages` — `AlreadyPending`, `DeathHasNoItems`, `DeathTooOld`. English defaults are built in.

**Pricing and dino recovery**

* Fixed: VIP groups paid the Default price instead of their own tier. A player in several groups now pays the cheapest one.
* Fixed: bred dinos could not be recovered — `RecoverDino` claimed no tribe member was online. For deaths recorded before this update, `RecoverDino` gives you the `ForceRecoverDino` command to use instead.

**Death reports**

* Fixed: dino deaths from bleeds and gnashes showed no killer ("Unknown"). The report now names the last attacker, or says `No damage info`.
* Fixed: many deaths showed a raw damage name such as `UNKNOWN: 'DmgType_CorruptedAvatar_Spear_C'`. 184 damage types now have a readable name.
DeathGuard — Release Notes v2.03 → v2.14

DeathGuard v2.14

  • Fixed a server crash when a tamed dino died with active buffs
  • Changed buff reading is now crash-proof on both player and dino deaths

---
DeathGuard v2.13


  • Fixed a server crash at startup after the latest ARK update
  • Fixed a server crash on the first player or creature death
  • Changed AsaApi 2.02 or newer is now required
---
DeathGuard v2.11

  • Fixed death reports showing OFFLINE for players who were online
  • Fixed ping and connection info missing from death reports
  • Fixed knocked-out players showing as SLEEPING instead of UNCONSCIOUS in death reports

---
DeathGuard v2.10


* Fixed the server crashing when a player recovered items while their corpse was still nearby

---
DeathGuard v2.09


  • Fixed the server crashing on every player death on AsaApi 2.01
  • Fixed the server crashing when a tamed dino died on AsaApi 2.01


---
DeathGuard v2.08

* Added support for AsaApi 2.01

---
DeathGuard v2.07


  • Fixed a startup error after game update 89.31
  • Fixed dino recovery breaking after game update 89.31


DeathGuard v2.06 (Beta 4)
  • Fixed the server briefly freezing when a player with a very large inventory died
  • Fixed the same freeze when a tamed dino with many cryopods died
  • Fixed large inventory recoveries being slow to deliver
  • Fixed a possible crash under heavy server load (MySQL servers)
  • Fixed a server hang that could happen when a tribe looted a dead dino's corpse (SQLite servers)
  • Changed body-bag and corpse lookups to stay fast as the death history grows
  • Added the on-server processing time to death and recovery log lines

---
DeathGuard v2.06 (Beta 2)

  • Added shoulder pets being saved into the player's inventory on server transfer instead of left behind
  • Added single-use cryopods for rescued shoulder pets, so players do not gain a free pod

JSON:
"ShoulderPetCryo": {
  "Enabled": false,
  "Notify": true,
  "SingleUsePod": true
}

---
DeathGuard v2.06 (BETA)



  • Added crash snapshots — captures every player's inventory at the moment the server crashes (beta)
  • Added one-command crash recovery — approve a whole crash at once, players claim with /recover
  • Added automatic duplicate protection — players only receive what the crash actually cost them
  • Added ProfileGuard — characters can no longer be lost on transfers, crashes or the known vanishing-character bug (beta)
  • Added automatic character profile backups (last 5 versions per player) with restore at server start
  • Added new RCON commands for crash recovery and character protection
JSON:
"CrashSnapshots": {
  "Enabled": false,
  "PermissionGroups": []
},
"ProfileGuard": {
  "Enabled": false,
  "SaveOnTransferIn": true,
  "SaveOnFreshCreate": true,
  "ForcedSaveDelaySeconds": 5,
  "FileCaptureDelaySeconds": 5,
  "VaultEnabled": true,
  "CaptureOnLogout": true,
  "FileHistoryCount": 5,
  "BootRestore": true,
  "RetentionDays": 60
}

---
DeathGuard v2.05

  • Fixed an item duplication exploit when players pulled items from their corpse with building-mod tools
  • Fixed death bags with spoiling food wrongly blocking the owner's recovery
  • Fixed Discord death notifications being dropped during bursts of deaths

---
DeathGuard v2.04

* Fixed an item duplication exploit where players could pull items out of their own death bag with a mod tool (such as the Cyber's Structures OmniTool) and then still recover the full snapshot, ending up with duplicates. Recovery now correctly detects the items were already taken and blocks the duplicate, while admins can still force a recovery when needed


---
DeathGuard v2.03

* Fixed server crash when a player fell into a kill-volume or out of the world
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