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Paid DeathGuard 2.14

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DeathGuard — Release Notes v2.03 → v2.14

DeathGuard v2.14

  • Fixed a server crash when a tamed dino died with active buffs
  • Changed buff reading is now crash-proof on both player and dino deaths

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DeathGuard v2.13


  • Fixed a server crash at startup after the latest ARK update
  • Fixed a server crash on the first player or creature death
  • Changed AsaApi 2.02 or newer is now required
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DeathGuard v2.11

  • Fixed death reports showing OFFLINE for players who were online
  • Fixed ping and connection info missing from death reports
  • Fixed knocked-out players showing as SLEEPING instead of UNCONSCIOUS in death reports

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DeathGuard v2.10


* Fixed the server crashing when a player recovered items while their corpse was still nearby

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DeathGuard v2.09


  • Fixed the server crashing on every player death on AsaApi 2.01
  • Fixed the server crashing when a tamed dino died on AsaApi 2.01


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DeathGuard v2.08

* Added support for AsaApi 2.01

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DeathGuard v2.07


  • Fixed a startup error after game update 89.31
  • Fixed dino recovery breaking after game update 89.31


DeathGuard v2.06 (Beta 4)
  • Fixed the server briefly freezing when a player with a very large inventory died
  • Fixed the same freeze when a tamed dino with many cryopods died
  • Fixed large inventory recoveries being slow to deliver
  • Fixed a possible crash under heavy server load (MySQL servers)
  • Fixed a server hang that could happen when a tribe looted a dead dino's corpse (SQLite servers)
  • Changed body-bag and corpse lookups to stay fast as the death history grows
  • Added the on-server processing time to death and recovery log lines

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DeathGuard v2.06 (Beta 2)

  • Added shoulder pets being saved into the player's inventory on server transfer instead of left behind
  • Added single-use cryopods for rescued shoulder pets, so players do not gain a free pod

JSON:
"ShoulderPetCryo": {
  "Enabled": false,
  "Notify": true,
  "SingleUsePod": true
}

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DeathGuard v2.06 (BETA)



  • Added crash snapshots — captures every player's inventory at the moment the server crashes (beta)
  • Added one-command crash recovery — approve a whole crash at once, players claim with /recover
  • Added automatic duplicate protection — players only receive what the crash actually cost them
  • Added ProfileGuard — characters can no longer be lost on transfers, crashes or the known vanishing-character bug (beta)
  • Added automatic character profile backups (last 5 versions per player) with restore at server start
  • Added new RCON commands for crash recovery and character protection
JSON:
"CrashSnapshots": {
  "Enabled": false,
  "PermissionGroups": []
},
"ProfileGuard": {
  "Enabled": false,
  "SaveOnTransferIn": true,
  "SaveOnFreshCreate": true,
  "ForcedSaveDelaySeconds": 5,
  "FileCaptureDelaySeconds": 5,
  "VaultEnabled": true,
  "CaptureOnLogout": true,
  "FileHistoryCount": 5,
  "BootRestore": true,
  "RetentionDays": 60
}

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DeathGuard v2.05

  • Fixed an item duplication exploit when players pulled items from their corpse with building-mod tools
  • Fixed death bags with spoiling food wrongly blocking the owner's recovery
  • Fixed Discord death notifications being dropped during bursts of deaths

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DeathGuard v2.04

* Fixed an item duplication exploit where players could pull items out of their own death bag with a mod tool (such as the Cyber's Structures OmniTool) and then still recover the full snapshot, ending up with duplicates. Recovery now correctly detects the items were already taken and blocks the duplicate, while admins can still force a recovery when needed


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DeathGuard v2.03

* Fixed server crash when a player fell into a kill-volume or out of the world
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