Lethal Loot Ascended

Lethal Loot Ascended [Paid] 1.50

No permission to buy ($45.00)

Lethal

Administrator
Staff member
Lethal updated Lethal Loot Ascended with a new update entry:

1.15

Lethal Loot Ascended v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed PermissionGroups so that "PermissionGroups": "" does not block the reward from being given.
Added new StaticItems reward section
Supports all the same features of Items
Gives all rewards listed unless permission restricted.
JSON:
"StaticItems": [] //These items are always given and is not...

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Lethal updated Lethal Loot Ascended with a new update entry:

1.16

Lethal Loot Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Added reward Weight selection for the Items section rewards.
StaticItems does not use this as all rewards are given from that list.
"Weight": 1 is the default weight (this is how selection works currently everything is a 1)
Not including this setting defaults to a weight of 1
Higher Weight values...

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Lethal updated Lethal Loot Ascended with a new update entry:

1.17

Lethal Loot Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue with "GiveSaddle" sometimes giving Tek/Platform saddles. If you want to give those you will need to put the actual BP's for those in.
Added option to disable randomly coloring dinos (previously this was a forced option)
"RandomDinoColors": true //true (default option) will randomize the colors of the dinos //false will keep the colors as they...

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Lethal updated Lethal Loot Ascended with a new update entry:

1.50

Lethal Loot Ascended v1.36
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Breaking Change (0 is no longer Random 0 means 0 now, -1 now means random)
Code:
json
"DinoStats": { //Specific dino stats Min/Max both need filled in -1 = random stat points, 0 = no stat points, 1+ = exact stat points
  //Min must be less than or equal to Max
  //If you do not include a stat line it will be...

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