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Lethal Loot Ascended v1.23 Beta 2
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed event box HP not working.
Fixed API errors (AB release)
(no config changes)
Lethal Loot Ascended v1.22
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue when Min/Max dino stats were set to the same value would cause the stat to generate a random value.
(no config changes)
Lethal Loot Ascended v1.21
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added logic to handle incorrect dino stat settings to prevent crashes.
This will cause the stat to just be randomized
(no config changes)
Lethal Loot Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Updatedhttppost
reward to work after ARK changes.
(no config changes)
Lethal Loot Ascended v1.19
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
ARK 45.15 crash fix when placing boxes.
(no config changes)
Lethal Loot Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with "GiveSaddle" sometimes giving Tek/Platform saddles. If you want to give those you will need to put the actual BP's for those in.
Added option to disable randomly coloring dinos (previously this was a forced option)
"RandomDinoColors": true //true (default option) will randomize the colors of the dinos //false will keep the colors as they are
(config change toGeneral
)
Lethal Loot Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added rewardWeight
selection for theItems
section rewards.
StaticItems
does not use this as all rewards are given from that list.
"Weight": 1
is the default weight (this is how selection works currently everything is a 1)
Not including this setting defaults to a weight of 1
HigherWeight
values give a higher % chance of that reward being selectedAdded new commandJSON:{ //Gives a dino (0 or more of this type) temporary cryopod "Type": "dino", //reward type "MinLevel": 100, //Min dino level that will be given "MaxLevel": 150, //Max dino level that will be given if both are equal that exact level is provided "Neutered": false, //true prevents breeding this dino "Blueprint": "RandomDinoRewards:Tier1", //Selects a random dino from the RandomDinoRewards Tier1 list "PermissionGroups": "Default", //Groups allowed to recieve this reward //if omitted "Default" is assumed "Weight": 1 //Weight is used to determine the chance of this reward being selected. The higher the number the more likely it will be selected. //1 or higher are valid values and omitting the setting is the same as setting to 1 },
LethalLoot.CheckBoxChances {BOXID}
which will output chances of each item being selected for fine tuning.
Permissions are not checked for the selection chances and % displayed assumes all items can be chosen.
(optional config change toItems
)
Lethal Loot Ascended v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
FixedPermissionGroups
so that"PermissionGroups": ""
does not block the reward from being given.
Added newStaticItems
reward section
Supports all the same features ofItems
Gives all rewards listed unless permission restricted.(config changes toJSON:"StaticItems": [] //These items are always given and is not affected by MinRewards and MaxRewards
Rewards
)
Lethal Loot Ascended v1.12
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Updated some structure detection
Updated all map names in the config.
(config changes to map names)
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