▌Xhealboost — Overview
Price: 35€
[ Healing Boosts ]
• Control selected in-game healing methods
• Global multiplier for every player
• Permission-based multipliers for multiple groups
• Highest valid multiplier is applied automatically
[ Daeodon ]
• Boosts Daeodon healing aura
• Works with mounted Daeodons
• Permission boost checks the Daeodon rider
• Unmounted Daeodons use the global multiplier
[ Snow Owl ]
• Boosts Snow Owl freeze/encase healing
• Permission boost checks the Snow Owl rider
• Global multiplier used when no rider is detected
[ Tek Pistol ]
• Boosts Tek Pistol healing beam
• Permission boost checks the player using the pistol
• Supports global and permission-based multipliers
[ Plant Z ]
• Boosts wild Plant Z native healing
• Adds custom healing to player-grown Plant Z
• Player-grown Plant Z heals same-team players and tamed dinos
• Configurable radius, target limit, max plants per tribe, and plant stacking
• Uses the same global/permission PlantZ multiplier
[ Plant Radius Visual ]
•
• Lightweight debug sphere bubble
• Draws only while enabled by an online player
• Useful for testing heal radius placement
[ Performance ]
• Cached buff-class detection
• Lightweight timer-based grown Plant Z healing
• Per-tribe and per-plant safety limits
• No database required
---
▌Commands
---
▌Requirements
• ARK ASE Server API
• ARK: Survival Evolved Dedicated Server
• Permissions plugin optional for permission-based boosts
Price: 35€
[ Healing Boosts ]
• Control selected in-game healing methods
• Global multiplier for every player
• Permission-based multipliers for multiple groups
• Highest valid multiplier is applied automatically
[ Daeodon ]
• Boosts Daeodon healing aura
• Works with mounted Daeodons
• Permission boost checks the Daeodon rider
• Unmounted Daeodons use the global multiplier
[ Snow Owl ]
• Boosts Snow Owl freeze/encase healing
• Permission boost checks the Snow Owl rider
• Global multiplier used when no rider is detected
[ Tek Pistol ]
• Boosts Tek Pistol healing beam
• Permission boost checks the player using the pistol
• Supports global and permission-based multipliers
[ Plant Z ]
• Boosts wild Plant Z native healing
• Adds custom healing to player-grown Plant Z
• Player-grown Plant Z heals same-team players and tamed dinos
• Configurable radius, target limit, max plants per tribe, and plant stacking
• Uses the same global/permission PlantZ multiplier
[ Plant Radius Visual ]
•
/plantratio on|off toggles Plant Z radius display • Lightweight debug sphere bubble
• Draws only while enabled by an online player
• Useful for testing heal radius placement
[ Performance ]
• Cached buff-class detection
• Lightweight timer-based grown Plant Z healing
• Per-tribe and per-plant safety limits
• No database required
---
▌Commands
/plantratio on|off — Toggle Plant Z radius bubble xhealboost.reload — Reload config ---
▌Requirements
• ARK ASE Server API
• ARK: Survival Evolved Dedicated Server
• Permissions plugin optional for permission-based boosts
{
"License": { // The only license value the customer edits.
"LicenseKey": "" // Paste the license key returned by the Discord bot after registering your HWID. Leave empty to print your HWID in the server log, then xhealboost.reload.
},
"General": {
"Enabled": true // Master switch for all healing multipliers.
},
"Global": { // Base multipliers for everyone. 1.0 = server default (vanilla), 2.0 = double, 0.0 = disables that healing. Capped at 100.
"Daeodon": 1.0, // Daeodon aura healing, passive and while mounted.
"SnowOwl": 1.0, // Snow Owl freeze/encase healing.
"TekPistol": 1.0, // Tek Pistol healing beam.
"PlantZ": 1.0 // Plant Species Z: scales the wild Plant Z buff heal AND drives the player-grown radius heal below.
},
"PermissionBoosts": [ // Per-group overrides; highest matching multiplier wins and is never below Global. Permission is checked on the heal OPERATOR: Tek Pistol=shooter, Snow Owl/Daeodon=rider, Plant Z=healed player or ridden dino's rider; no operator (passive/unmanned) = Global. Group names are examples - use your own.
{
"Permissions": "VIP", // Comma-separated permission group names, e.g. "VIP,Supporter".
"Daeodon": 2.0,
"SnowOwl": 2.0,
"TekPistol": 2.0,
"PlantZ": 2.0
},
{
"Permissions": "MVP",
"Daeodon": 3.0,
"SnowOwl": 3.0,
"TekPistol": 3.0,
"PlantZ": 3.0
}
],
"PlayerGrownPlantZ": { // Vanilla player-grown Plant Z doesn't heal; this adds a same-tribe radius heal of 25 HP/s * the PlantZ multiplier above. Only living, same-tribe players and tamed dinos; never overheals. Enemies/allied tribes are not healed.
"Enabled": true, // Master switch for the player-grown Plant Z radius healer.
"Radius": 1500.0, // Heal radius in units around each grown plant (100-10000). 1000 = ~10 m.
"MaxTargetsPerPlant": 10, // Max creatures one plant heals per tick (1-1000).
"MaxPlantsPerTribe": 2, // Max grown plants per tribe that heal each tick - caps cost from plant spam (1-1000).
"StackMultiplePlants": 1 // How many plants may heal the same target per tick. 1 = no stacking, 2 = up to double, etc.
},
"Messages": {
"ReloadSuccess": "Xhealboost config reloaded.", // Shown on a successful xhealboost.reload.
"ReloadFailed": "Xhealboost reload failed: {error}" // {error} is replaced with the failure reason.
}
}
"License": { // The only license value the customer edits.
"LicenseKey": "" // Paste the license key returned by the Discord bot after registering your HWID. Leave empty to print your HWID in the server log, then xhealboost.reload.
},
"General": {
"Enabled": true // Master switch for all healing multipliers.
},
"Global": { // Base multipliers for everyone. 1.0 = server default (vanilla), 2.0 = double, 0.0 = disables that healing. Capped at 100.
"Daeodon": 1.0, // Daeodon aura healing, passive and while mounted.
"SnowOwl": 1.0, // Snow Owl freeze/encase healing.
"TekPistol": 1.0, // Tek Pistol healing beam.
"PlantZ": 1.0 // Plant Species Z: scales the wild Plant Z buff heal AND drives the player-grown radius heal below.
},
"PermissionBoosts": [ // Per-group overrides; highest matching multiplier wins and is never below Global. Permission is checked on the heal OPERATOR: Tek Pistol=shooter, Snow Owl/Daeodon=rider, Plant Z=healed player or ridden dino's rider; no operator (passive/unmanned) = Global. Group names are examples - use your own.
{
"Permissions": "VIP", // Comma-separated permission group names, e.g. "VIP,Supporter".
"Daeodon": 2.0,
"SnowOwl": 2.0,
"TekPistol": 2.0,
"PlantZ": 2.0
},
{
"Permissions": "MVP",
"Daeodon": 3.0,
"SnowOwl": 3.0,
"TekPistol": 3.0,
"PlantZ": 3.0
}
],
"PlayerGrownPlantZ": { // Vanilla player-grown Plant Z doesn't heal; this adds a same-tribe radius heal of 25 HP/s * the PlantZ multiplier above. Only living, same-tribe players and tamed dinos; never overheals. Enemies/allied tribes are not healed.
"Enabled": true, // Master switch for the player-grown Plant Z radius healer.
"Radius": 1500.0, // Heal radius in units around each grown plant (100-10000). 1000 = ~10 m.
"MaxTargetsPerPlant": 10, // Max creatures one plant heals per tick (1-1000).
"MaxPlantsPerTribe": 2, // Max grown plants per tribe that heal each tick - caps cost from plant spam (1-1000).
"StackMultiplePlants": 1 // How many plants may heal the same target per tick. 1 = no stacking, 2 = up to double, etc.
},
"Messages": {
"ReloadSuccess": "Xhealboost config reloaded.", // Shown on a successful xhealboost.reload.
"ReloadFailed": "Xhealboost reload failed: {error}" // {error} is replaced with the failure reason.
}
}