TazzStatLimits Plugin Description
Features
TazzStatLimits is a per-item stat limit plugin for ARK that lets server owners control weapon, armor, and item stat caps individually instead of relying only on ARK's global item stat limits.
Commands
Console / RCON commands:
-
How It Works
TazzStatLimits checks crafted items against the configured item rules.
When an item is crafted:
The cap calculation is:
Example:
Example with boosted BP:
This allows normal BPs to stay controlled while mission or custom BPs can still benefit from their own stat multiplier.
Configuration
Supported item stat keys:
Requirements
Features
TazzStatLimits is a per-item stat limit plugin for ARK that lets server owners control weapon, armor, and item stat caps individually instead of relying only on ARK's global item stat limits.
- Per-item stat caps - set different limits for specific weapons, armor pieces, or items
- Blueprint-based matching - target items by blueprint/class name
- Weapon damage support - control damage percentage caps per weapon
- Durability support - control durability caps per item
- Armor support - control armor rating caps per armor piece
- Insulation support - supports hypothermal and hyperthermal stat limits
- Generic quality and weight support - optional support for additional item stat types
- BP multiplier support - respects the item/BP stat clamp multiplier
- Mission/custom BP support - boosted BPs can scale based on their own multiplier
- Crafting skill compatibility - crafting skill works within the calculated item cap
- Runtime reload support - reloads config without restarting the server
Commands
Console / RCON commands:
-
tsl.reloadHow It Works
TazzStatLimits checks crafted items against the configured item rules.
When an item is crafted:
- the plugin checks the crafted item blueprint/class name
- finds the first matching config rule
- reads the BP/item stat clamp multiplier
- calculates the allowed stat cap
- adjusts the crafted item if it is above or below the intended cap behavior
The cap calculation is:
ConfiguredItemStatCap * BlueprintStatClampMultiplierExample:
- Configured Fab Sniper damage cap:
500 - Regular BP multiplier:
1.0 - Final allowed cap:
500
Example with boosted BP:
- Configured Fab Sniper damage cap:
500 - Mission BP Multiplier
- Final allowed cap:
600
This allows normal BPs to stay controlled while mission or custom BPs can still benefit from their own stat multiplier.
Configuration
JSON:
{
"Enabled": true,
"Items": [
{
"Name": "Fabricated Sniper",
"BlueprintContains": [
"PrimalItem_WeaponMachinedSniper"
],
"DamagePercent": 400,
"Durability": 1000
},
{
"Name": "Flak chest",
"BlueprintContains": [
"PrimalItemArmor_MetalShirt"
],
"Armor": 400,
"Durability": 1000
},
{
"Name": "Tek Bow",
"BlueprintContains": [
"PrimalItem_WeaponTekBow"
],
"DamagePercent": 250,
"Durability": 800
}
]
}
Supported item stat keys:
ArmorDurabilityDamagePercentHypothermalHyperthermalGenericQualityWeight
Requirements
- ARK: Survival Evolved Dedicated Server
- Ark Server API
