SR's Structure Limits

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Updated to UE 5.8.3

ADDED automatic item-blueprint correction - if a structure entry is set to an item blueprint by mistake, it is converted to the structure(s) that item builds (on server load and on config reload), so limits apply to the right structures
FIXED a database "Duplicate entry" error when a returning player rejoined
IMPROVED config reloading, doesn't require a restart anymore for new structures
ADDED a SQLite fallback when MySQL is not configured or cannot connect
CHANGED Added missing General and Messages settings to existing configs automatically (backed up too); nothing you already set is changed

ADDED automatic updates (see the new srdevs.net config section)


Full changelog on srdevs.net
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Updated for latest API update
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Reactions: BoR-GaMeS
Fixed for new game update
cheat TargetBP now displays any actor blueprint.
Some minor fixes to structure logic.
Fixed issue with Extinction Update.

Updated "Messages" section in config to have notification styles.
Version B: -- Reuploaded in order to fix building tools causing Error 1114!!

Fixed some issues with overlimiting
Added MySQL Database support for permissions.
Added limitations if tribe has overcapped or limited structures.
Added new translations and config options, edited default ignores.
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Fixed issue when limit was not counted properly.
-- Reverted Asynchronous Structure Update version
-- Reverted Visual Studio Update that caused Error 1114

Rewritten function that was updating structure count every N seconds.
Now it fires only once at server start and structure count is updated by game events.

Removed "CheckInterval", "AsyncUpdateStructures" config options and corresponding features.
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