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Releasev0.4.30
Bug Fixes
- Implemented a fix for false positive hung server detection alerts.
- Implemented a fix to improve safe server shutdowns when a server hang occurs.
- Fixed an issue where DynamicConfig changes were not being written to disk due to a pathing issue in Schedule Config.
- Fixed the scroll area for available servers in the Local Bridge plugin updater.
- Implemented fix for backups failing, creating empty ZIP files, or the backup service stopping unexpectedly.
- Fixed an issue where the final warning and save warning were not displayed during the graceful shutdown process.
- Fixed an issue with CRON calculations in the config scheduler.
- Fixed various UI/UX state issues (e.g., unintended auto-focus and hover states persisting after unhover).
Changes & Updates
- Moved the SteamCMD status indicator from the Profiles dashboard to the title bar.
- Updated the About dialog to include beta testers who have supported testing and provided feedback.
- Updated various UI components to improve consistency across the Server Manager.
- Added optimisations to polling sessions for improved performance.
- Updated various Server Manager logs to improve clarity and readability.
- Copying mod IDs between servers will now skip any mod IDs that already exist on the target server, preventing duplicate entries.
- Updated the process for updating the
ArtisServerManagerHelperplugin through the Local Control Bridge section in the ArkApi tab. The plugin can now be updated more easily while servers are running, and applied across multiple servers simultaneously.- Implemented improvements to crash detection to reduce false positives for hung servers during Garbage Collection and heavy load conditions.
ArtisServerManagerHelpercan now detect heavy Garbage Collection or load events and report this back to the Server Manager.- Fixed an issue where the Server Manager would fail to load data when launched via Windows Startup. Startup has been migrated from the Windows Registry to Task Scheduler, which also ensures the manager launches with administrator privileges after OS boot.
- Improved the Checking for Updates alert to better reflect whether a server will start again after being shut down.
- Reduced the minimum Startup Grace Period to 0 minutes (previously 1 minute).
- Hung server crash detection is now classified as highly experimental due to the number of edge cases that can temporarily stall a server.
- Improved
ArtisServerManagerHelperto correctly capture non-Steam in-game character names.- Optimised the Players section to improve overall performance.
- Added the ability to apply Scheduled Config changes to global dynamic configs.
- Added support for scheduling multiple sections and keys within Schedule Config.
- Added new options in Server Manager Settings to enable or disable specific title bar badges.
- Added a new title bar badge to notify users when an update for
ArtisServerManagerHelperis available and allow installation on servers that require it (supports hot loading).- Added the ability to change maps during a scheduled server wipe before the server restarts.
- Added sync buttons to the Custom Game and GameUserSettings sections for syncing individual configuration keys.
- Added an in-world flag to support the update for
ArtisServerManagerHelperv1.16 to avoid blank data fetched from players.- Implemented various frontend optimisations to improve performance.
- Implemented fallback logic to handle cases where
ArkAscendedServer.exelocksShooterGame.log, causing servers to become stuck in aStartingloop.- Improved scheduled wipe logic to coordinate with the auto-update service, preventing conflicts.
- Updated scheduled wipes to follow the same workflow and communication process as auto-updates, helping avoid timeout issues during graceful shutdown.
- Added a
Stoppingstate when using the Kill shutdown option to provide a better UI/UX experience.- Updated the Server Profiles dashboard to automatically reflect map changes after a scheduled wipe, removing the need for a manual refresh.
- Resolved a potential (rare) memory leak during auto-update operations.
- Updated Schedule Config to recalculate and display the next run time when saving an entry.
New Features
- Added a Sponsor badge and dialog accessible from the title bar (only visible when sponsor data is available).
- Introduced a global group system for file hosting, allowing a single file to be shared across a group and assigned to multiple servers.
- Added an option to display the server version in the Discord bot's ARK Control Panel.
- Added a new feature allowing RCON command pools to be randomised when executed, supporting weighted options as well as minimum and maximum selection limits.
- Added a Blueprint & Quality Caps configuration section in the Rules tab, allowing control over item and dino level/quality enforcement.
- Added four new
GameUserSettings.iniquality cap settings:
MaxBlueprintDinoLevel- Caps Mek/Enforcer levels when spawned or constructed (default: 300.MaxBlueprintDinoQuality- Caps Mek/Enforcer blueprint quality (default: 200).MaxBlueprintItemQuality- Caps item and blueprint quality (default: 200).MaxBlueprintScoutQuality- Caps Scout weapon and blueprint quality (default: 2000).- Added two new command-line arguments for quality enforcement:
-ForceClampItemQuality- Forces item quality caps on spawned and tinkered items.-ForceWipeTinkerExploit- Performs a one time wipe of over-leveled or over-quality items on server boot- Added a grace period timer between RCON commands executed within a command pool.
- Executing commands from a pool in the RCON Manager now opens a dialog prompting you to save changes before execution and displays the selected commands and their responses.
- Added Automated Shutdown, allowing servers to be scheduled for shutdown without triggering a restart.
- Added separate auto-restart options for Crash Detection, allowing restarts to be enabled for terminal crashes while being disabled for hung servers.
ArtisServerManagerHelpernow retrieves additional player information.ArtisServerManagerHelpernow logs player connect and disconnect events directly in the ARK server terminal along with their player information.- Added the additional player data from
ArtisServerManagerHelperto the player database.- Player changes (such as tribe name changes, leaving a tribe, or joining a tribe) are now recorded in the audit logs.
- Added the ability to apply Scheduled Config changes to global dynamic configs.
- Added support for scheduling multiple sections and keys within Schedule Config.
- Added new options in Server Manager Settings to enable or disable specific title bar badges.
- Added a new title bar badge to notify users when an update for
ArtisServerManagerHelperis available and allow installation on servers that require it (supports hot loading).- Added the ability to change maps during a scheduled server wipe before the server restarts.
- Added sync buttons to the Custom Game and GameUserSettings sections for syncing individual configuration keys.
- Added a console log view to the server installation dialog.
- Added support for repeating keys in Schedule Config.
- Added a player count badge to the title bar (disabled by default and can be enabled in Server Manager Settings).
- Added an Event Scheduler that allows users to schedule when Wildcard's official event mods are added to servers, with support for custom mod based events.
Notes
The Sponsor, Partner, and Affiliate dialog will automatically open after 1 hour of user inactivity if sponsor data is present, while there is no data, it will not do this.
- This helps support the application, which remains completely free with no features locked behind paywalls.
Due to the Windows Startup changes, please disable Windows Startup, click Save, then re-enable Windows Startup to apply the update.
ArtisServerManagerHelperhas been updated to v1.17.- Custom maps must now be added to the Map Database before use. This can be accessed via
File>Settings>Server Maps.
- Official maps can also be added here if they are released before the manager is updated. When the manager updates, it will automatically migrate them to the official map table as long as the map ID matches.
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