▌Xbuilder — Overview
Price: 30€ Yearly license
[ Wall Building ]
• Create perfectly aligned vertical walls
• Supports mannequins and tribute terminals
• Configurable dimensions, spacing, offsets, and starting height
• Yaw only placement keeps walls straight without requiring a leader
[ Horizontal Building ]
• Create horizontal mannequin or terminal grids
• Configurable spacing, height, and starting position
• Useful for custom caves, floors, barriers, and decorative builds
[ Custom Text ]
• Generate words using mannequin actors
• Configurable Windows font and safety limits
• Select font size and scaling directly through the command
• Supports text containing multiple words
[ Conversion & Cleanup ]
• Convert mannequins into terminals and terminals into mannequins
• Preserves exact position, rotation, scale, and ownership
• Convert within a radius or across the entire map
• Delete only the selected Xbuilder actor type
[ Performance & Safety ]
• Large builds are processed in controlled batches
• Prevents multiple heavy building operations from overlapping
• Admin-only access
• Exact actor matching avoids modifying normal world terminals
• Configurable command names and placement geometry
---
▌Commands
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▌Requirements
• ARK: Survival Evolved Dedicated Server
• ARK Server API 3.56+
Price: 30€ Yearly license
[ Wall Building ]
• Create perfectly aligned vertical walls
• Supports mannequins and tribute terminals
• Configurable dimensions, spacing, offsets, and starting height
• Yaw only placement keeps walls straight without requiring a leader
[ Horizontal Building ]
• Create horizontal mannequin or terminal grids
• Configurable spacing, height, and starting position
• Useful for custom caves, floors, barriers, and decorative builds
[ Custom Text ]
• Generate words using mannequin actors
• Configurable Windows font and safety limits
• Select font size and scaling directly through the command
• Supports text containing multiple words
[ Conversion & Cleanup ]
• Convert mannequins into terminals and terminals into mannequins
• Preserves exact position, rotation, scale, and ownership
• Convert within a radius or across the entire map
• Delete only the selected Xbuilder actor type
[ Performance & Safety ]
• Large builds are processed in controlled batches
• Prevents multiple heavy building operations from overlapping
• Admin-only access
• Exact actor matching avoids modifying normal world terminals
• Configurable command names and placement geometry
---
▌Commands
!dummy <size> — Create a vertical mannequin wall!terminal <size> — Create a vertical terminal wall!dummyh <size> — Create a horizontal mannequin grid!terminalh <size> — Create a horizontal terminal grid!buildtext <text> <font-size> <scaling> — Generate custom text!buildswitch <radius|map> — Switch mannequins and terminals!buildclear dummy <radius|map> — Delete mannequin actors!buildclear terminal <radius|map> — Delete terminal actorsxbuilder.reload — Reload configuration---
▌Requirements
• ARK: Survival Evolved Dedicated Server
• ARK Server API 3.56+
{
"License": { // Commercial license assigned to this server machine.
"LicenseKey": "" // Paste the license key returned by the licensing bot.
},
"Commands": {
"Dummy": "!dummy", // Create a vertical mannequin wall.
"Terminal": "!terminal", // Create a vertical tribute-terminal wall.
"DummyHorizontal": "!dummyh", // Create a horizontal mannequin grid.
"TerminalHorizontal": "!terminalh", // Create a horizontal tribute-terminal grid.
"BuildSwitch": "!buildswitch", // Swap exact mannequins and terminals.
"BuildClear": "!buildclear", // Delete the selected exact actor type.
"BuildText": "!buildtext" // Build rasterized text from mannequins.
},
"Placement": {
"MaxWallDimension": 20, // Maximum accepted grid size. A value of 20 creates 400 actors.
"Vertical": {
"ForwardOffset": 100.0, // Distance from the player to the first column.
"SideOffset": 10.0, // Sideways offset for the complete wall.
"StartHeightOffset": -100.0, // First row height relative to the character. Negative starts below the feet.
"HorizontalSpacing": 220.0, // Distance between wall columns.
"VerticalSpacing": 270.0 // Distance between wall rows.
},
"Horizontal": {
"FirstForwardOffset": 100.0, // Forward offset of the first actor.
"FirstSideOffset": 100.0, // Sideways offset of the first actor.
"Spacing": 100.0, // Distance between actors on both horizontal axes.
"HeightOffset": -550.0 // Grid height relative to the player's camera.
},
"Text": {
"FontName": "Consolas", // CTG-compatible Windows font used to rasterize text.
"MaximumTextLength": 20, // Maximum number of command-text characters.
"MinimumFontSize": 5, // Smallest accepted font-size argument.
"MaximumFontSize": 40, // Largest accepted font-size argument.
"MinimumSpacing": 10.0, // Smallest scaling value; also controls retained pixel percentage.
"MaximumSpacing": 1000.0, // Largest scaling value and world distance between pixels.
"MaximumActors": 2000, // Reject generated text exceeding this actor count.
"ForwardOffset": 100.0, // Distance from the character to the first pixel column.
"SideOffset": 10.0, // Sideways offset for the complete text.
"StartHeightOffset": -100.0 // Bottom text row height relative to the character.
}
}
}
"License": { // Commercial license assigned to this server machine.
"LicenseKey": "" // Paste the license key returned by the licensing bot.
},
"Commands": {
"Dummy": "!dummy", // Create a vertical mannequin wall.
"Terminal": "!terminal", // Create a vertical tribute-terminal wall.
"DummyHorizontal": "!dummyh", // Create a horizontal mannequin grid.
"TerminalHorizontal": "!terminalh", // Create a horizontal tribute-terminal grid.
"BuildSwitch": "!buildswitch", // Swap exact mannequins and terminals.
"BuildClear": "!buildclear", // Delete the selected exact actor type.
"BuildText": "!buildtext" // Build rasterized text from mannequins.
},
"Placement": {
"MaxWallDimension": 20, // Maximum accepted grid size. A value of 20 creates 400 actors.
"Vertical": {
"ForwardOffset": 100.0, // Distance from the player to the first column.
"SideOffset": 10.0, // Sideways offset for the complete wall.
"StartHeightOffset": -100.0, // First row height relative to the character. Negative starts below the feet.
"HorizontalSpacing": 220.0, // Distance between wall columns.
"VerticalSpacing": 270.0 // Distance between wall rows.
},
"Horizontal": {
"FirstForwardOffset": 100.0, // Forward offset of the first actor.
"FirstSideOffset": 100.0, // Sideways offset of the first actor.
"Spacing": 100.0, // Distance between actors on both horizontal axes.
"HeightOffset": -550.0 // Grid height relative to the player's camera.
},
"Text": {
"FontName": "Consolas", // CTG-compatible Windows font used to rasterize text.
"MaximumTextLength": 20, // Maximum number of command-text characters.
"MinimumFontSize": 5, // Smallest accepted font-size argument.
"MaximumFontSize": 40, // Largest accepted font-size argument.
"MinimumSpacing": 10.0, // Smallest scaling value; also controls retained pixel percentage.
"MaximumSpacing": 1000.0, // Largest scaling value and world distance between pixels.
"MaximumActors": 2000, // Reject generated text exceeding this actor count.
"ForwardOffset": 100.0, // Distance from the character to the first pixel column.
"SideOffset": 10.0, // Sideways offset for the complete text.
"StartHeightOffset": -100.0 // Bottom text row height relative to the character.
}
}
}