Tribe Enforcer Ascended v1.11
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Allows using newest MySQL and MariaDB versions without modifying their SSL settings.
Disabled "pre-merging" tribes feature added back in v1.09 because it causes stability issue with tribe data now it seems.
This would attempt to merge tribes before a player transfers to the server based on known tribe ownership.
Only difference is the merge is triggered by the tribe owner joining the server now instead.
(no config changes since v1.09)
Tribe Enforcer Ascended v1.10
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue that would cause admins force joining a tribe to merge that tribe to the admins tribe when they relogged.
(no config changes since v1.09)
Tribe Enforcer Ascended v1.09
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Bug fixes
Members table now stores player name
Updated Tribe management logic
Merging a tribe on 1 map should merge them cluster wide a few seconds after
Added support for
Tribe Logs Ascended advanced webhook handling.
Updated
TribeEnforcerAscended.FixTribe logic
Updated
TribeEnforcerAscended.GiveToTribe logic
No longer requires any tribe members to be online.
Now supports a 3rd optional parameter to run the command cluster wide
TribeEnforcerAscended.GiveToTribe <toTribe> <fromTribe> <allServers> i.e TribeEnforcerAscended.GiveToTribe 111111 999999 1
1 = all maps and 0 = only map the command was run on
Added handling for Lethal Protection structures as they should not be transferable from the old tribe.
Lethal Protection v1.25+ only
Config cleanup (removed old messages no longer used)
Added new logic for servers adding this to existing clusters with tribes across multiple servers already.
(config changes to Messages)
Tribe Enforcer Ascended v1.08
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed crash when using
TribeFix command.
(no config changes)