Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Lethal Protection v1.18
Server API 1.18+ Required and Visual C++ 2022 Runtime Files Required
Fixes for various NPP issues
Fixed NPP bug where protection was not being calculated properly in all cases.
Fixed NPP bug that preventing attacking Lethal Loot Event Boxes etc.
Added new setting toNewPlayerProtection
Updated mysql code to verify the ORP data is pulled during startup/loading.JSON:"DelayActivationOnFreshWipe": 1739090786, //New players joining before this EPOCH time will not be eligible for NPP. //0 or lower will disable this feature and provide NPP for all new players (default) //Use https://www.epochconverter.com/ to convert a date/time to EPOCH time
Updated orphaned structure detection code during startup to output a new message under certain conditions.
Turrets will raid flag now withTurretSoakingFlags
enabled andRemoveORPRangeChecks
enabled when outside of the ORP range or there is no ORP.
Added setting to prevent NPP tribes from attacking other tribes structures.
Added a new message for"PreventAttackingOtherTribeStructures": true, //Prevents protected players from attacking other tribe structures (except for IgnoredStructures)
PreventAttackingOtherTribeStructures
:
Rebuilt some portions of the ORP code to fix some random issues.JSON:"NPPTribePreventAttacking": { "Message": "You have New Player Protection and cannot damage other tribes structures!", "Scale": 1.8, "DisplayTime": 5.0, "Color": "Orange", "BackgroundColor": "Black" }
Fixed a raid logging bug allowing ORP activation without penalty when leaving a tribe.
Added messageNotifyNPPNotActive
Added the ability to limit number of ORPs on a cluster (still only 1 per map)JSON:"NPPNotActive": { "Message": "New Player Protection disabled until you craft and place an ORP!", "Scale": 1.8, "DisplayTime": 20.0, "Color": "Red", "BackgroundColor": "Black" }
Added new message forAddedMaxORPsOnCluster
setting toPlacementRestrictions
(requires Tribe Enforcer or same TribeID on every map)MaxORPsOnCluster
Disabled some ORP status updates/checks if ORP is disabled.JSON:"ORPPlacementRestrictedMaxORPsPerCluster": { "Message": "The ORP cannot be placed!\nYou are only allowed a total of {} ORP", "Scale": 2.3, "DisplayTime": 5.0, "Color": "Red", "BackgroundColor": "Black" },
Updated tribe merge rules so that only the player being invited must not have an ORP.
Configs can now have//comments
added to them and they will still load properly.
(config change toPlacementRestrictions
,NewPlayerProtection
andMessages
)
Lethal Protection v1.18 Beta 5
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Turrets will raid flag now withTurretSoakingFlags
enabled andRemoveORPRangeChecks
enabled when outside of the ORP range or there is no ORP.
Added setting to prevent NPP tribes from attacking other tribes structures.
Added a new message for"PreventAttackingOtherTribeStructures": true, //Prevents protected players from attacking other tribe structures (except for IgnoredStructures)
PreventAttackingOtherTribeStructures
:
NEWCode:json "NPPTribePreventAttacking": { "Message": "You have New Player Protection and cannot damage other tribes structures!", "Scale": 1.8, "DisplayTime": 5.0, "Color": "Orange", "BackgroundColor": "Black" }
Fixes to various NPP issues
NPP being auto removed on transferring servers
Buff icon not showing on login requiring a suicide to see it
(config change toNewPlayerProtection
andMessages
)
Lethal Protection v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added the ability to disable the need for an ORP for RAID Flagging.
Added new setting inStructure damage/destruction anywhere on the map will flag depending onFlagOnDamage
true/false setting
Player damage/kills will only flag for PVP flaggingRAIDFlag
Updated NPP code to prevent new players from reactivating NPP timers for a tribe that already disabled NPP. All tribe members must be eligible for NPP to be active.Code:json "RemoveORPRangeChecks": false, //true - will flag for RAID on any structure damage/destruction (according to FlagOnDamage setting) anywhere on the map (excludes the IgnoreStructures list) //false - will flag only when players/structures are damaged or destroyed (according to FlagOnDamage setting) inside the ORP Range/Multiplier
Fixed issue withRaidFlag
if an ORP wasn't placed this should always ensure a RAID CD is applied.
Fixing uncommon "Deactivated" tribe log spam.
If the plugin removes an ORP on startup the following will be output:
WSshop UI pvp/raid blocking added - check the config for the new blocking commandsAdded a tribe log entry likeYour ORP appears to be invalid and was removed. Please place a new one!
This will also generate an API log warning message likeOrphaned ORP Found and Removed! Tribe: x, Location: x
Fixed theaddnpp
command not updating the database properly.
(config change toRAIDFlag
)
Lethal Protection v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixing ORP activation issues
Fixed buff refreshes making buffs appear for a brief moment by mistake.
Fixing missing displayed buffs caused by ARK bug.
Fixing NPP issue when inviting players giving NPP again for a tribe.
(no config changes since v1.15)
Lethal Protection v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with preventing some chat commands from working.
NPP Changes
Prevent protecting dino platform structures.
Added new messageNPPTribe
to notify when trying to damage a protected NPP structure.
Added a bunch of missing NPP messages into the base config.
Players that were never tracked could not get NPP. To track those players they will need to die or bed travel.
Once they are tracked you can add NPP for them. The players must be within the Level range allowed to have NPP as well.
(config changes toMessages
section)
Lethal Protection v1.14
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Proper fix for the ARK 45.14 patch and fixes all the PVP CD restrictions for structures that I had to remove for a quick fix yesterday.
This contains New Player Protection that I was working on and should be in stable condition.
enable NPP at your own discretion further testing is required
see the commented config for details
(config changes for NPP support)
Lethal Protection v1.13
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Modified a structure to prevent a possible bug.
Mod update is waiting approval as well.
(no config changes)
Lethal Protection v1.12
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Updated activation time to force a 1 minute activation time minimum.
Fixed issue with turret soaking not raid flagging when it should.
(no config changes)
Lethal Protection v1.11
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed a typo forcing raid range multiplier to be locked at 2.0 regardless of the value in the config.
(no config changes)
Lethal Protection v1.10
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added support for Items Plus Ascended Death Saver feature to allow blocking it.
(no config changes)
We use essential cookies to make this site work, and optional cookies to enhance your experience.