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Lethal Protection v1.22
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
- Made a change to structure pickup that should make sure if the ORP is removed it only removes the structure after the database is removed.
- Fixed an issue with locations being rounded off when saved to the database.
- While normal Raid Protection (lethalprotection.raidprotection) is active the tribe can now pickup the ORP and move it to a new location without losing their Raid Protection status (ORP must be placed before the server is restarted though). While the ORP is not placed they will not have protection and once the new ORP is placed protection will take roughly 60 seconds before it is active again. Tribes that have NPP with the option
ActivatesRaidProtectionInstead: truecan also freely move their ORP location with the same activation delay mentioned above.- Fixed startup structure check stopping after first structure is checked.
- Fixed startup checks not seeing all ORPs if they did not have a
tribelistentry in the database.* Added the ability for the plugin to remove duplicate ORP structures.This excluded them from certain plugin checks
Leaves the ORP closest to the location in the database
Hopefully resolves pickup issues etc
- Now triggers a database update for Active status in additional places.
- Fix for protection buff icons not appearing after restarts consistently.
Config Changes
RemovedRestrictSetORPWhileRAIDProtectedfromPlacementRestrictions.
Added/Updated options toORP
- "RaidProtectionColor": "Green", //visual orp color when Raid Protection is active (pick any color from the Colors.txt file included)
- "InfiniteTurretAmmo": false, //Does not consume turret ammo when ORP is active and the turret is inside the ORP range (Only affects normal ORP not Raid Protection)
- "RaidProtectionInfiniteTurretAmmo": false, //Does not consume turret ammo when Raid Protection is active and the turret is inside the ORP range (Only affects Raid Protection not normal ORP)
- "RaidProtectionPlayersCanTakeDamage": false, //Allows players to take damage even inside the ORP range while Raid Protection is active.
Lethal Protection v1.23
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Added new Raid/PVP Cooldown option:
(config change noted above)JSON:"AllowTransmitterUseWithEmptyInventory": false, //Only used if "BlockTransmitterUse": true //true will allow transmitters to be used if the player has no items in their inventory //false will block transmitter use regardless of inventory contents
Lethal Protection v1.24
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Fixed an edge case crash
(no config changes since v1.23)
Lethal Protection v1.25
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Added integration forTribe Enforcer Ascended v1.09+to use.
(no config changes since v1.23)
Lethal Protection v1.26
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Wild dino damage will now respect the damage reduction settings of an active ORP.
Fixed issue causingBlockRadialMenuoptions from not working on all structures.
LogDestroyedStructuresInsideORPwill only trigger when an enemy tribe causes the damage.
(no config changes since v1.23)
Lethal Protection v1.27
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Prevented wild dinos from triggering turret soaking notifications.
Updated NPP settingPreventAttackingOtherTribeStructuresdamage logic.
Tribes under protection should now be able to do actions that cause damage to themselves. This should allow things like Biogrinder and picking up dinos to work properly in all cases.
(no config changes since v1.23)
Lethal Protection v1.28
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
Fixed a bug preventingLogDestroyedStructuresInsideORPfrom working properly.
Fixed a crash
(no config changes since v1.23)
Lethal Protection v1.21
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required
UE 5.5 Compatible
(no config changes)
Lethal Protection v1.18
Server API 1.18+ Required and Visual C++ 2022 Runtime Files Required
Fixes for various NPP issues
Fixed NPP bug where protection was not being calculated properly in all cases.
Fixed NPP bug that preventing attacking Lethal Loot Event Boxes etc.
Added new setting toNewPlayerProtection
Updated mysql code to verify the ORP data is pulled during startup/loading.JSON:"DelayActivationOnFreshWipe": 1739090786, //New players joining before this EPOCH time will not be eligible for NPP. //0 or lower will disable this feature and provide NPP for all new players (default) //Use https://www.epochconverter.com/ to convert a date/time to EPOCH time
Updated orphaned structure detection code during startup to output a new message under certain conditions.
Turrets will raid flag now withTurretSoakingFlagsenabled andRemoveORPRangeChecksenabled when outside of the ORP range or there is no ORP.
Added setting to prevent NPP tribes from attacking other tribes structures.
Added a new message for"PreventAttackingOtherTribeStructures": true, //Prevents protected players from attacking other tribe structures (except for IgnoredStructures)PreventAttackingOtherTribeStructures:
Rebuilt some portions of the ORP code to fix some random issues.JSON:"NPPTribePreventAttacking": { "Message": "You have New Player Protection and cannot damage other tribes structures!", "Scale": 1.8, "DisplayTime": 5.0, "Color": "Orange", "BackgroundColor": "Black" }
Fixed a raid logging bug allowing ORP activation without penalty when leaving a tribe.
Added messageNotifyNPPNotActive
Added the ability to limit number of ORPs on a cluster (still only 1 per map)JSON:"NPPNotActive": { "Message": "New Player Protection disabled until you craft and place an ORP!", "Scale": 1.8, "DisplayTime": 20.0, "Color": "Red", "BackgroundColor": "Black" }
Added new message forAddedMaxORPsOnClustersetting toPlacementRestrictions(requires Tribe Enforcer or same TribeID on every map)MaxORPsOnCluster
Disabled some ORP status updates/checks if ORP is disabled.JSON:"ORPPlacementRestrictedMaxORPsPerCluster": { "Message": "The ORP cannot be placed!\nYou are only allowed a total of {} ORP", "Scale": 2.3, "DisplayTime": 5.0, "Color": "Red", "BackgroundColor": "Black" },
Updated tribe merge rules so that only the player being invited must not have an ORP.
Configs can now have//commentsadded to them and they will still load properly.
(config change toPlacementRestrictions,NewPlayerProtectionandMessages)
Lethal Protection v1.18 Beta 5
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Turrets will raid flag now withTurretSoakingFlagsenabled andRemoveORPRangeChecksenabled when outside of the ORP range or there is no ORP.
Added setting to prevent NPP tribes from attacking other tribes structures.
Added a new message for"PreventAttackingOtherTribeStructures": true, //Prevents protected players from attacking other tribe structures (except for IgnoredStructures)PreventAttackingOtherTribeStructures:
NEWCode:json "NPPTribePreventAttacking": { "Message": "You have New Player Protection and cannot damage other tribes structures!", "Scale": 1.8, "DisplayTime": 5.0, "Color": "Orange", "BackgroundColor": "Black" }
Fixes to various NPP issues
NPP being auto removed on transferring servers
Buff icon not showing on login requiring a suicide to see it
(config change toNewPlayerProtectionandMessages)
Lethal Protection v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added the ability to disable the need for an ORP for RAID Flagging.
Added new setting inStructure damage/destruction anywhere on the map will flag depending onFlagOnDamagetrue/false setting
Player damage/kills will only flag for PVP flaggingRAIDFlag
Updated NPP code to prevent new players from reactivating NPP timers for a tribe that already disabled NPP. All tribe members must be eligible for NPP to be active.Code:json "RemoveORPRangeChecks": false, //true - will flag for RAID on any structure damage/destruction (according to FlagOnDamage setting) anywhere on the map (excludes the IgnoreStructures list) //false - will flag only when players/structures are damaged or destroyed (according to FlagOnDamage setting) inside the ORP Range/Multiplier
Fixed issue withRaidFlagif an ORP wasn't placed this should always ensure a RAID CD is applied.
Fixing uncommon "Deactivated" tribe log spam.
If the plugin removes an ORP on startup the following will be output:
WSshop UI pvp/raid blocking added - check the config for the new blocking commandsAdded a tribe log entry likeYour ORP appears to be invalid and was removed. Please place a new one!
This will also generate an API log warning message likeOrphaned ORP Found and Removed! Tribe: x, Location: x
Fixed theaddnppcommand not updating the database properly.
(config change toRAIDFlag)
Lethal Protection v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixing ORP activation issues
Fixed buff refreshes making buffs appear for a brief moment by mistake.
Fixing missing displayed buffs caused by ARK bug.
Fixing NPP issue when inviting players giving NPP again for a tribe.
(no config changes since v1.15)
Lethal Protection v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with preventing some chat commands from working.
NPP Changes
Prevent protecting dino platform structures.
Added new messageNPPTribeto notify when trying to damage a protected NPP structure.
Added a bunch of missing NPP messages into the base config.
Players that were never tracked could not get NPP. To track those players they will need to die or bed travel.
Once they are tracked you can add NPP for them. The players must be within the Level range allowed to have NPP as well.
(config changes toMessagessection)
Lethal Protection v1.14
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Proper fix for the ARK 45.14 patch and fixes all the PVP CD restrictions for structures that I had to remove for a quick fix yesterday.
This contains New Player Protection that I was working on and should be in stable condition.
enable NPP at your own discretion further testing is required
see the commented config for details
(config changes for NPP support)
Lethal Protection v1.13
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Modified a structure to prevent a possible bug.
Mod update is waiting approval as well.
(no config changes)
Lethal Protection v1.12
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Updated activation time to force a 1 minute activation time minimum.
Fixed issue with turret soaking not raid flagging when it should.
(no config changes)
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