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Lethal Loot v2.13
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Loot Boxes can now be transferred to storage boxes.
(no config changes since 2.12)
Lethal Loot v2.12
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Reward entries now have weighted selections available like the ASA version.
"Weight": 1 //Weight is used to determine the chance of this reward being selected. The higher the number the more likely it will be selected. //1 or higher are valid values and omitting the setting is the same as setting to 1
NewRCONcommandLethalLoot.CheckBoxChances <boxid>to see the reward selection chances based on the weights you set.
(config changes to reward entries)
Lethal Loot v2.11
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Fixed long loot messages not sending through discord.
(no config changes)
Lethal Loot v2.10
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Prevented an issue when giving egg rewards from a random list which contains dinos that do not lay eggs. If that dino is selected it will just give the dino now instead.
(no config changes)
Lethal Loot v2.09
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with dino egg rewards causing a crash.
(no config changes)
Lethal Loot v2.08
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Fixed cluster messaging Unicode text issues.
(no config changes)
Lethal Loot v2.07
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with event boxes being placed on top of each other when it should prevent it.
(no config changes)
Lethal Loot v2.06
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
AddedCryoPodExpirationTime
Opening loot boxes with around 50 slots free will prevent opening and display an error to the player.Cryo expiration time is now configurable from 1-24 hours or 0 = default duration.
Added supporting message:
(config changes inJSON:"InventoryAlmostFull": { "Message": "Your inventory is almost full so your loot box cannot be opened.", "Scale": 1.3, "DisplayTime": 10.0, "Color": "Red" }GeneralandMessages)
Lethal Loot v2.05
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
LootBoxes will allow up to the maximum slots the structures inventory can handle.
if the structure inventory does not define max items I will default it to be max 300
Added the ability to modify Dino and Beacon inventories:
This will add a loot box from the random list to the existing inventory of a dino/beacon
UsingReplaceInventory: truewill remove all original items and add a loot boxHere is a list of all the Beacon's <https://ark.wiki.gg/wiki/Beacon_IDs>Code:json "Dinos": { //Dino Overrides "Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'": { //Dino BP to override and must be the full blueprint path "ReplaceInventory": false, //true will replace the inventory of the dino adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3 ] //List of loot boxes to choose from randomly to add to the dino inventory //must have at least 1 entry }, "Blueprint'/Game/PrimalEarth/Dinos/Gorilla/Gorilla_Character_BP_Easy.Gorilla_Character_BP_Easy'": { //Dino BP to override and must be the full blueprint path "ReplaceInventory": false, //true will replace the inventory of the dino adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3 ] //List of loot boxes to choose from randomly to add to the dino inventory //must have at least 1 entry } }, "Beacons": { //Beacon Overrides "SupplyCrate_Cave_QualityTier1": { //Beacon spawn BP to override (remove the "_C" from the end of the BP name) //cheat summon SupplyCrate_Cave_QualityTier1_C "ReplaceInventory": true, //true will replace the inventory of the beacon adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3, 4 ] //List of loot boxes to choose from randomly to add to the beacon inventory //must have at least 1 entry } },
Fixed discord formatting for experience to remove empty brackets.
Added 2 new settings forEventBoxes:
Added new Rcon CommandJSON:"MaxPerServer": 0, //number of event boxes allowed to be spawned per server //0 = no maximum per server "PreventStacking": false, //true will prevent event boxes from spawning on top of each other //false will allow event boxes to spawn on top of each other
LethalLoot.GivePermissionBox <BoxID> <PermissionGroup>
Example:LethalLoot.GivePermissionBox 2 Default
Fixed issue with Flyer dino stats rolling random points into speed which are wasted and cause dinos to come out lower than expected. Flyers stats withSpeedMultiplierMinandSpeedMultiplierMaxset to 0 will not waste points into the speed stat.
Added new option to lootboxes.
Added the ability to give command rewards for Event Boxes:JSON:"DisallowedPermissionGroups": "VIP2", //These groups are blocked from opening this reward //leave blank to allow all groups or do not include this line (does not work for event boxes)
This will generate an item in the box which can be dropped/traded/stored by players.
The player that consumes the item is provided the command reward.AddedCode:json { "Type": "command", //reward type "Name": "1000 Shop Points", //Putting a name will display this instead of the raw command executed "Description": "Consume for 1000 Shop Points", //This is only used for commands that are rewarded from Event Boxes using on a normal lootbox command will not display this "Command": "addpoints {steamid} 1000", //command executed supports {steamid} },EventCommandBPtoEventBoxes
This is the item blueprint to represent the item which awards the player upon consuming it:Updated dino stats to prevent rolling points into stats that are not used by the dino.JSON:"EventCommandBP": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.PrimalItemConsumable_Fertilizer_Base'", //Must be a NON-Stackable Consumable Item ONLY (Cannot be a Note)
(config changes toEventBoxessection addedDinosandBeacons)
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