Lethal Loot Ascended v1.16 Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required
Added reward Weight selection for the Items section rewards.
StaticItems does not use this as all rewards are given from that list. "Weight": 1 is the default weight (this is how selection works currently everything is a 1)
Not including this setting defaults to a weight of 1
Higher Weight values give a higher % chance of that reward being selected
{//Gives a dino (0 or more of this type) temporary cryopod"Type":"dino",//reward type"MinLevel":100,//Min dino level that will be given"MaxLevel":150,//Max dino level that will be given if both are equal that exact level is provided"Neutered":false,//true prevents breeding this dino"Blueprint":"RandomDinoRewards:Tier1",//Selects a random dino from the RandomDinoRewards Tier1 list"PermissionGroups":"Default",//Groups allowed to recieve this reward //if omitted "Default" is assumed
"Weight":1//Weight is used to determine the chance of this reward being selected. The higher the number the more likely it will be selected. //1 or higher are valid values and omitting the setting is the same as setting to 1},
Added new command LethalLoot.CheckBoxChances {BOXID} which will output chances of each item being selected for fine tuning.
Permissions are not checked for the selection chances and % displayed assumes all items can be chosen.