Lethal Loot Ascended

Paid Lethal Loot Ascended 1.50

No permission to buy ($45.00)
This resource is paid, and requires to be purchased
Lethal Loot Ascended v1.36
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Breaking Change (0 is no longer Random 0 means 0 now, -1 now means random)
Code:
json
"DinoStats": { //Specific dino stats Min/Max both need filled in -1 = random stat points, 0 = no stat points, 1+ = exact stat points
  //Min must be less than or equal to Max
  //If you do not include a stat line it will be random stats the same as setting Min or Max to -1
  //If you include a stat line with Min or Max set to -1 it will generate random stats
  //If you include a stat line with Min or Max set to 0 it will force the stat to be 0
  //If you include a stat line with Min/Max set to the same value it will force that stat to be that value
  //If you include a stat line with Min higher than Max it will generate random stats
  //If you include a stat line with only Min or Max it will generate random stats
  "HealthMin": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "HealthMax": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "StaminaMin": 0, //Set Min/Max to force the stat to be 0
  "StaminaMax": 0, //Set Min/Max to force the stat to be 0
  "OxygenMin": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "OxygenMax": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "FoodMin": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "FoodMax": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "WeightMin": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "WeightMax": -1, //Set Min/Max to -1 to generate random stats (You can also just not include this stat line at all for the same result)
  "MeleeDamageMultiplierMin": 35, //Min Melee Points (Set Min/Max the same for an exact stat)
  "MeleeDamageMultiplierMax": 40, //Max Melee Points (Set Min/Max the same for an exact stat)
  "SpeedMultiplierMin": 0, //Set Min/Max to force the stat to be 0
  "SpeedMultiplierMax": 0 //Set Min/Max to force the stat to be 0
},
(config changes to DinoStats)

Lethal Loot Ascended v1.37
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 69.24 Compatible

(no config changes)

Lethal Loot Ascended v1.38
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 69.24 Compatible
Crash fix for Cryopods
Added /boxes limit of 20 boxes retriveved per command use.
Can now specify dino colors under DinoStats
The below example sets color regions 1-6 with colors 1-6
JSON:
"Color": "1 2 3 4 5 6" //Set specific color regions (1 thru 6) for the dino. You must specify all 6 regions or leave it blank or do not include this line at all. Colors can be found here: https://ark.wiki.gg/wiki/Color_IDs
(optional config change noted above)

Lethal Loot Ascended v1.39
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed edge case with dino spawning causing server to freeze.
Enabled Tribe Logs Ascended enhanced webhook handling integration
When you own that plugin this plugin will send all webhook messages through it instead
This will automatically activate when using Tribe Logs Ascended as well
https://discord.com/channels/703368268890636401/1196655509508460724

(no config changes since 1.38)

Lethal Loot Ascended v1.40
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Added a new setting under "General"
"DisableInventoryCheck": false //true will skip checking free inventory slots //false will attempt to calculate free inventory slots and block opening a box if too full

(config change to General)

Lethal Loot Ascended v1.41
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed crash when giving egg rewards.

(no config change since v1.40)

Lethal Loot Ascended v1.42
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Really fixed the crash when giving egg rewards.

(no config change since v1.40)

Lethal Loot Ascended v1.43
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue when using the hide message option would always force 1 box given instead of the Quantity specified in the command.

(no config change since v1.40)

Lethal Loot Ascended v1.44
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed a conflict between a certain setting combination causing boxes and transferring servers.

(no config change since v1.40)

Lethal Loot Ascended v1.45
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Added Database Logging option
Code:
json
  "DatabaseLogging": { //This will log the discord generated messages to a database table for later review (does not require discord logging to be enabled though)
    "Enabled": false //enables the feature
  },
Added AutoOpenBoxes option to General
Code:
json
"AutoOpenBoxes": true //true will auto loot the boxes when placed on the ground //false will require the player to place the box, open it and loot it manually
Added BlockHeliBlueprint option for Item type
Code:
json
"BlockHeliBlueprint": true //true prevents allowing Helicoprion blueprint conversion (adds "Crafter" name as "LethalLoot") //false is the default behavior allowing blueprint conversion on a Hlicoprion //Not including this setting will default to false
Consumable items like my mods Pill and Disc consumable items can be used as loot boxes now.
Any non-stackable consumable item can work this way.
Consuming them in your inventory will give all rewards from the loot box

(config changes noted above)

Lethal Loot Ascended v1.46
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Added the ability to force an item reward to show as a specific quality tier.
"ForceQualityColor": -1, //Forces the item to have a specific quality color (0 = Primitive, 1 = Ramshackle, 2 = Apprentice, 3 = Journeyman, 4 = Mastercraft, 5 = Ascendant, -1 = Auto based on generated stats) -1 is used if this line is not included for the item
This is an optional setting that can be included or not
Setting to -1 or not including this setting is the same quality selection process the plugin has always done.

(config change noted above)

Lethal Loot Ascended v1.47
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes

(no config changes since v1.46)

Lethal Loot Ascended v1.48
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes
Experience reward fix

(no config changes since v1.46)

Lethal Loot Ascended v1.49
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Command rewards now support using {eosid}, {playerid}, and {tribeid}

(no config changes since v1.46)

Lethal Loot Ascended v1.50
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Changed inventory check logic
Fixed issue when placing boxes with AutoOpenBoxes enabled and full inventory.

(no config changes since v1.46)
Lethal Loot Ascended v1.35
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

UE 5.5 Compatible
Destroy on Stasis (unrendered) no longer works for the loot boxes

(no config changes)
Lethal Loot Ascended v1.27
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

EXTINCTION FIXES

(no config changes)
Lethal Loot Ascended v1.25
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Event boxes can now use static loot items previously these items were not spawned.
Please remember anything in an event box does not get filtered by permission groups.

(no config changes)
Lethal Loot Ascended v1.24
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed cluster messaging Unicode text issues.

(no config changes)
Lethal Loot Ascended v1.23
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed event box HP not working.
Fixed API errors (AB release)
Added sanity check to prevent possible crash.
Potential fix for loot box loss on map Ascension even when using "SaveBoxesUponDeath": true
Fixed player name not showing on redeeming/opening a loot box in the webhook notification.
Fixed issue with egg rewards.

(no config changes)
Lethal Loot Ascended v1.22
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue when Min/Max dino stats were set to the same value would cause the stat to generate a random value.

(no config changes)
Lethal Loot Ascended v1.21
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Added logic to handle incorrect dino stat settings to prevent crashes.
This will cause the stat to just be randomized

(no config changes)
Lethal Loot Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Updated httppost reward to work after ARK changes.

(no config changes)
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