Lethal Loot Ascended

Paid Lethal Loot Ascended 1.30

No permission to buy ($45.00)
This resource is paid, and requires to be purchased
Lethal Loot Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Added reward Weight selection for the Items section rewards.
StaticItems does not use this as all rewards are given from that list.
"Weight": 1 is the default weight (this is how selection works currently everything is a 1)
Not including this setting defaults to a weight of 1
Higher Weight values give a higher % chance of that reward being selected
JSON:
          { //Gives a dino (0 or more of this type) temporary cryopod
            "Type": "dino", //reward type
            "MinLevel": 100, //Min dino level that will be given
            "MaxLevel": 150, //Max dino level that will be given if both are equal that exact level is provided
            "Neutered": false, //true prevents breeding this dino
            "Blueprint": "RandomDinoRewards:Tier1", //Selects a random dino from the RandomDinoRewards Tier1 list
            "PermissionGroups": "Default", //Groups allowed to recieve this reward //if omitted "Default" is assumed
            "Weight": 1 //Weight is used to determine the chance of this reward being selected. The higher the number the more likely it will be selected. //1 or higher are valid values and omitting the setting is the same as setting to 1
          },
Added new command LethalLoot.CheckBoxChances {BOXID} which will output chances of each item being selected for fine tuning.
Permissions are not checked for the selection chances and % displayed assumes all items can be chosen.

(optional config change to Items)
Lethal Loot Ascended v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed PermissionGroups so that "PermissionGroups": "" does not block the reward from being given.
Added new StaticItems reward section
Supports all the same features of Items
Gives all rewards listed unless permission restricted.
JSON:
"StaticItems": [] //These items are always given and is not affected by MinRewards and MaxRewards
(config changes to Rewards)
Lethal Loot Ascended v1.12
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Updated some structure detection
Updated all map names in the config.

(config changes to map names)
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