THE ULTIMATE DAMAGE NUMBERS PLUGIN
KDV_DamageNumbers_ASE v1.0.0 for PRE-AQUATICA
ALL DETAILS, FEATURES & FREE TRIAL:
--> ARK.KADEV.IO <--
THIS VIDEO SHOWCASES THE SAME FEATURES THAT ARE AVAILABLE FOR ASE.
NOTE: THE VIDEO IS FROM VERSION 2.0.0 - LOTS OF FEATURES ADDED SINCE THEN.
FEATURES
DAMAGE NUMBERS, YOUR WAY
- YOUR NUMBERS, YOUR CHOICE: Every player switches their own damage numbers on or off with
/dmg. No client mod required. - COLOR THEMES: Build themes with named, hex or RGB colors. Players browse them with
/dmg.themesand pick one with/dmg <theme>. - PERSONAL RANGE: Players choose how far away they see numbers with
/dmg.distance, up to your server maximum. - SIX HIDE FILTERS: Hide tribe, enemy, ally, self, structures or defenses damage independently with
/dmg.hide. - SOLO MODE: Show only the hits your own survivor and ridden creature deal and take.
- YOUR DISPLAY: Players tune number size, display time and spread to match their screen, within the limits you set.
- ONE-COMMAND RESET:
/dmg.resetreturns every personal choice to your server defaults.
VISUAL EFFECTS
- EXACT HIT LOCATION: Numbers appear at the actual point of impact on supported direct hits.
- CUSTOMIZABLE COLORS: All damage number colors can be customized using named, hex or RGB values.
- PERSPECTIVE COLORS: Attackers, defenders and neutral viewers each see their own colors.
- COMPACT NUMBERS: Show values like 1.2K, 3.5M and 1B with 0, 1 or 2 decimal places.
- VELOCITY SCATTER: Add sideways drift for livelier combat.
- DYNAMIC SIZING: Bigger hits appear bigger, within your size cap.
- HEADSHOT INDICATOR: Mark headshots with custom text, colors and larger numbers. The marker changes how a hit looks, never how much it does.
SERVER RULES
- FULL VISIBILITY CONTROL: Decide who sees damage numbers in PvE, enemy, same-tribe and allied combat.
- ALLIED AUDIENCES: Let allies see PvE and same-tribe hits as well as PvP damage.
- COMBAT-SPECIFIC RULES: Set visibility separately for survivors and riders, unridden tames and built structures.
- SOURCE SWITCHES: Turn numbers on or off for damage dealt by structures, by wild creatures and to resources.
- SERVER LIMITS: Cap text size, display time and spread for your defaults and for every player's saved choices.
- ADMIN LOCKS: Switch off any player option server-wide. Each player's saved choice returns when you allow it again.
- NEW PLAYER DEFAULTS: Set the starting size, lifetime, spread, solo mode and hit location every new player gets.
COMMANDS & MESSAGES
- YOUR COMMANDS: Rename every chat command, multiword phrases like
/dmg shiftincluded, and customize the argument words. - EDITABLE REPLIES & HELP: Rewrite player replies, labels and help text, with named placeholders such as
{Value}. - COLORED CHAT: Color states, commands, values and themes in chat replies.
- ON-SCREEN HELP:
/dmg.helpshows the options on screen with the size and duration you choose. Admins also see current server settings. - YOUR NAME ON IT: Set your server's chat sender name, brackets and all.
- JOIN MESSAGE: Greet players at login with their damage-number status and toggle command, or write your own.
SAVED SETTINGS & ADMINISTRATION
- SAVED PREFERENCES: Connect MariaDB and every player's choices stay through restarts and follow them across your servers.
- CLUSTER GROUPS: Share preferences between servers with a matching database, table prefix and cluster group.
- LIVE RELOAD: Apply changes with
/dmg.reloador/dmg.config. Loaded player choices stay active. - SERVER RANGE CONTROL: Set the server-wide viewing limit with
/dmg.admin.distance. - ADMIN ALERTS: Online admins get a notice when a player tries an admin command.
- CONFIG WARNINGS: Server logs name any unrecognized setting so mistakes are easy to find.
- DISCORD NOTICES: Get optional Discord notices for new releases and hotfixes.
AUTOMATIC UPDATES & HOTFIXES. NO WORK ON YOUR END.
KADevARK is proud to be the first and only to provide completely automatic plugin updates and hotfixes. Your plugin stays current without you lifting a finger.
Requires ArkApi 3.56 on the pre-Aquatica branch of ARK: Survival Evolved.