Lethal Quests Ascended

Trusted Paid Lethal Quests Ascended 1.50A

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Lethal Quests Ascended v1.50 A
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Crash fix for 92.14

(no config changes)

Lethal Quests Ascended v1.47
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed: Egg tracking
Fixed: OSD tracking

(no config changes)

Lethal Quests Ascended v1.46
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Improved database contention during startup.
Renamed the Period column to QuestType in the stat_values table for consistency.
Improved config reload so it won't cause any freezing.
Added Lost Colony boss tracking
Search for Lost Colony the commented_config.json there are 4 places.

(config changes noted above for Lost Colony)

Lethal Quests Ascended v1.45
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Additional code clean up for UI stuff.
Updated UI settings to reflect how stats are now used. Selecting the period you want determines which stats are displayed on that UI tab. By default AllTime stats are used which is what is used for the normal quest chains.
You should update your config to match what I have below for the blue text.
Removed the old table selection settings as those tables no longer exist and replaced by the Period settings for each area of the UI.
Code:
json
  "UI": { //UI settings
    "InformationBoxTitle": "General Information", //Title of the Information Box
    "InformationBoxContent": "Put whatever you want in here.\n\nThis will appear with a blank line between the first line.", //Content of the Information Box
    "PlayerStatsPeriod": "AllTime", //Stats type for the Overview screen. Valid values: AllTime, Daily, Weekly
    "ShowPlayerStats": "TotalDeaths,TamedDinos,WildDinoKills,QuestsCompleted,DailyQuestsCompleted,WeeklyQuestsCompleted,TotalQuestsCompleted,RareDinoKills,RareTamedDinos,SuperRareDinoKills", ///Stats to show on the Overveiw screen (formatting of the string is important)
    "PlayerTrackersPeriod": "AllTime", //Stats type for Player Trackers tab. Valid values: AllTime, Daily, Weekly
    "PlayerLeaderboardPeriod": "AllTime", //Stats type for the Player Leaderboard. Valid values: AllTime, Daily, Weekly
    "PlayerLeaderboardStats": "TotalDeaths,TamedDinos,WildDinoKills,QuestsCompleted,DailyQuestsCompleted,WeeklyQuestsCompleted,TotalQuestsCompleted,RareDinoKills,RareTamedDinos,SuperRareDinoKills", //Stats to show on the Player Leaderboard (formatting of the string is important)
    "TribeLeaderboardPeriod": "AllTime", //Stats type for the Tribe Leaderboard. Valid values: AllTime, Daily, Weekly
    "TribeLeaderboardStats": "TotalDeaths,TamedDinos,WildDinoKills,QuestsCompleted,DailyQuestsCompleted,WeeklyQuestsCompleted,TotalQuestsCompleted,RareDinoKills,RareTamedDinos,SuperRareDinoKills" //Stats to show on the Tribe Leaderboard (formatting of the string is important)
  },
(config changes noted above)

Lethal Quests Ascended v1.44
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 87.11 - fixed IncrementItemTemplateQuantity
Stat tracking limitations removed (previously 950) was maximum you could create.
When the plugin first loads it will convert all existing data to the new format and remove old tables that are no longer used. This may take it a minute to complete.
You can now have multiple Daily/Weekly quests assigned at the same time. (UI update coming soon)
MaxDailyQuestsAssigned
MaxWeeklyQuestsAssigned
Quest completions and rewards are nearly instant now.
Added the ability to block users from getting assigned quests (temp ban/punishment feature)
BlockedQuestAssignmentGroups
Added PlayerLevel as a tracked stat

(config changes noted above)
Lethal Quests Ascended v1.43
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Quest completions will appear faster now.
Heavily tracked stats like gathering should be further optimized reducing database strain.

(no config changes)
Lethal Quests Ascended v1.42
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 86.15 - fixed IncrementItemTemplateQuantity

(no config changes)


Lethal Quests Ascended v1.41
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Allows using newest MySQL and MariaDB versions without modifying their SSL settings.
Fixed tribescore calculation table to use the defined PlayerStatsTable setting instead of a hardcoded value.
Allows the plugin to be hot loaded (previously reboots were required)
ARK 86.12 - fixed IncrementItemTemplateQuantity

(no config changes)
Lethal Quests Ascended v1.29
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Ragnarok release fix.

(no config changes)

Lethal Quests Ascended v1.30
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Changed how tables are modified during startup.
Added additional logging on failed table updates.

(no config changes)

Lethal Quests Ascended v1.31
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed an issue that could cause lag

(no config changes)

Lethal Quests Ascended v1.32
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 69.24 Compatible
Quest completion checking rewritten
Weapon kills by type will ignore the over level restriction in favor for it's own setting.
Fixed reward dino cryo crash
Auth Changes

(no config changes)

Lethal Quests Ascended v1.33
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed webhook formatting
Enabled Tribe Logs Ascended enhanced webhook handling integration
When you own that plugin this plugin will send all webhook messages through it instead
This will automatically activate when using Tribe Logs Ascended as well
https://discord.com/channels/703368268890636401/1196655509508460724

(no config changes)

Lethal Quests Ascended v1.34
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Updated Headshot detection for quests that rely on that.

(no config changes)

Lethal Quests Ascended v1.35
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed a stat reset command issue.

(no config changes)

Lethal Quests Ascended v1.36
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed ServerEventsCompleted tracking issue.

(no config changes)

Lethal Quests Ascended v1.37
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue when "ShowPlayerStats" was left blank player stats on the overview may not show.

(no config changes)

Lethal Quests Ascended v1.38
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes

(no config changes)

Lethal Quests Ascended v1.39
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes
Experience reward fix

(no config changes)

Lethal Quests Ascended v1.40
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed 78.9 startup crash

(no config changes)
Lethal Quests Ascended v1.28
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

UE 5.5 Compatible

(no config changes)
Lethal Quests Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

EXTINCTION FIXES

(no config changes)
Lethal Quests Ascended v1.18
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
  • Fixed API errors (AB release)
  • Fixed harvest tracking ignore list issue
  • Fixed UI name mappings
  • Added "CryoPodExpirationTime": 1, //number of hours before a cryopod expires valid range from 1-24 //0 = default timer (30 days?) to General
Increased Quest Name size to 200 from 50.
Fixed issue with "K/D" being used in the UI
Added {playerid} as a token that can be used in Command rewards
Added range settings for Wild Dino Kills and Server Event tracking
Code:
json
    "EventTrackingRange": 33, //Range measured in foundations from the event center for which players need to be inside of to get credit for the Lethal Server Event.
    "DinoKillRange": 15, //Range measured in foundations from the dino for which players need to be inside of to get credit for the kill on a Wild dino.
    "ForceKillRangeForAll": false, //true will awarad players within the range of the dino to get credit for the kill on all dinos //false will give credit to the player who got the kill directly or if the dino is in the `ForcedKillRangeDinos` list all players in range will get credit
    "ForcedKillRangeDinos": [ //List of dinos that will always give credit to all players inside the `DinoKillRange`. Only used if `ForceKillRangeForAll` is false
      "Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'",
      "Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'"
    ]
(config changes noted above)
Lethal Quests Ascended v1.18 Beta 5
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
* Fixed API errors (AB release)

(config changes noted above)
Lethal Quests Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issues with missing quest tracking stats.

(no config changes)
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