Lethal Quests Ascended

Paid Lethal Quests Ascended 1.40

No permission to buy ($45.00)
This resource is paid, and requires to be purchased
Lethal Quests Ascended v1.29
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Ragnarok release fix.

(no config changes)

Lethal Quests Ascended v1.30
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Changed how tables are modified during startup.
Added additional logging on failed table updates.

(no config changes)

Lethal Quests Ascended v1.31
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed an issue that could cause lag

(no config changes)

Lethal Quests Ascended v1.32
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

ARK 69.24 Compatible
Quest completion checking rewritten
Weapon kills by type will ignore the over level restriction in favor for it's own setting.
Fixed reward dino cryo crash
Auth Changes

(no config changes)

Lethal Quests Ascended v1.33
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed webhook formatting
Enabled Tribe Logs Ascended enhanced webhook handling integration
When you own that plugin this plugin will send all webhook messages through it instead
This will automatically activate when using Tribe Logs Ascended as well
https://discord.com/channels/703368268890636401/1196655509508460724

(no config changes)

Lethal Quests Ascended v1.34
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Updated Headshot detection for quests that rely on that.

(no config changes)

Lethal Quests Ascended v1.35
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed a stat reset command issue.

(no config changes)

Lethal Quests Ascended v1.36
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed ServerEventsCompleted tracking issue.

(no config changes)

Lethal Quests Ascended v1.37
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue when "ShowPlayerStats" was left blank player stats on the overview may not show.

(no config changes)

Lethal Quests Ascended v1.38
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes

(no config changes)

Lethal Quests Ascended v1.39
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Lost Colony Fixes
Experience reward fix

(no config changes)

Lethal Quests Ascended v1.40
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

Fixed 78.9 startup crash

(no config changes)
Lethal Quests Ascended v1.28
Server API 1.19+ Required and Visual C++ 2022 Runtime Files Required

UE 5.5 Compatible

(no config changes)
Lethal Quests Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

EXTINCTION FIXES

(no config changes)
Lethal Quests Ascended v1.18
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
  • Fixed API errors (AB release)
  • Fixed harvest tracking ignore list issue
  • Fixed UI name mappings
  • Added "CryoPodExpirationTime": 1, //number of hours before a cryopod expires valid range from 1-24 //0 = default timer (30 days?) to General
Increased Quest Name size to 200 from 50.
Fixed issue with "K/D" being used in the UI
Added {playerid} as a token that can be used in Command rewards
Added range settings for Wild Dino Kills and Server Event tracking
Code:
json
    "EventTrackingRange": 33, //Range measured in foundations from the event center for which players need to be inside of to get credit for the Lethal Server Event.
    "DinoKillRange": 15, //Range measured in foundations from the dino for which players need to be inside of to get credit for the kill on a Wild dino.
    "ForceKillRangeForAll": false, //true will awarad players within the range of the dino to get credit for the kill on all dinos //false will give credit to the player who got the kill directly or if the dino is in the `ForcedKillRangeDinos` list all players in range will get credit
    "ForcedKillRangeDinos": [ //List of dinos that will always give credit to all players inside the `DinoKillRange`. Only used if `ForceKillRangeForAll` is false
      "Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'",
      "Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'"
    ]
(config changes noted above)
Lethal Quests Ascended v1.18 Beta 5
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
* Fixed API errors (AB release)

(config changes noted above)
Lethal Quests Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issues with missing quest tracking stats.

(no config changes)
Lethal Quests Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue where players received double credit in certain situations.

(no config changes)
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