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Lethal Loot v2.07
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
Fixed issue with event boxes being placed on top of each other when it should prevent it.
(no config changes)
Lethal Loot v2.06
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
AddedCryoPodExpirationTime
Opening loot boxes with around 50 slots free will prevent opening and display an error to the player.Cryo expiration time is now configurable from 1-24 hours or 0 = default duration.
Added supporting message:
(config changes inJSON:"InventoryAlmostFull": { "Message": "Your inventory is almost full so your loot box cannot be opened.", "Scale": 1.3, "DisplayTime": 10.0, "Color": "Red" }
General
andMessages
)
Lethal Loot v2.05
Server API 3.51+ Required and Visual C++ 2022 Runtime Files Required
LootBoxes will allow up to the maximum slots the structures inventory can handle.
if the structure inventory does not define max items I will default it to be max 300
Added the ability to modify Dino and Beacon inventories:
This will add a loot box from the random list to the existing inventory of a dino/beacon
UsingReplaceInventory: true
will remove all original items and add a loot boxHere is a list of all the Beacon's <https://ark.wiki.gg/wiki/Beacon_IDs>Code:json "Dinos": { //Dino Overrides "Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'": { //Dino BP to override and must be the full blueprint path "ReplaceInventory": false, //true will replace the inventory of the dino adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3 ] //List of loot boxes to choose from randomly to add to the dino inventory //must have at least 1 entry }, "Blueprint'/Game/PrimalEarth/Dinos/Gorilla/Gorilla_Character_BP_Easy.Gorilla_Character_BP_Easy'": { //Dino BP to override and must be the full blueprint path "ReplaceInventory": false, //true will replace the inventory of the dino adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3 ] //List of loot boxes to choose from randomly to add to the dino inventory //must have at least 1 entry } }, "Beacons": { //Beacon Overrides "SupplyCrate_Cave_QualityTier1": { //Beacon spawn BP to override (remove the "_C" from the end of the BP name) //cheat summon SupplyCrate_Cave_QualityTier1_C "ReplaceInventory": true, //true will replace the inventory of the beacon adding one of listed loot boxes //false will add one of listed loot boxes "RandomLootBoxes": [ 1, 2, 3, 4 ] //List of loot boxes to choose from randomly to add to the beacon inventory //must have at least 1 entry } },
Fixed discord formatting for experience to remove empty brackets.
Added 2 new settings forEventBoxes
:
Added new Rcon CommandJSON:"MaxPerServer": 0, //number of event boxes allowed to be spawned per server //0 = no maximum per server "PreventStacking": false, //true will prevent event boxes from spawning on top of each other //false will allow event boxes to spawn on top of each other
LethalLoot.GivePermissionBox <BoxID> <PermissionGroup>
Example:LethalLoot.GivePermissionBox 2 Default
Fixed issue with Flyer dino stats rolling random points into speed which are wasted and cause dinos to come out lower than expected. Flyers stats withSpeedMultiplierMin
andSpeedMultiplierMax
set to 0 will not waste points into the speed stat.
Added new option to lootboxes.
Added the ability to give command rewards for Event Boxes:JSON:"DisallowedPermissionGroups": "VIP2", //These groups are blocked from opening this reward //leave blank to allow all groups or do not include this line (does not work for event boxes)
This will generate an item in the box which can be dropped/traded/stored by players.
The player that consumes the item is provided the command reward.AddedCode:json { "Type": "command", //reward type "Name": "1000 Shop Points", //Putting a name will display this instead of the raw command executed "Description": "Consume for 1000 Shop Points", //This is only used for commands that are rewarded from Event Boxes using on a normal lootbox command will not display this "Command": "addpoints {steamid} 1000", //command executed supports {steamid} },
EventCommandBP
toEventBoxes
This is the item blueprint to represent the item which awards the player upon consuming it:Updated dino stats to prevent rolling points into stats that are not used by the dino.JSON:"EventCommandBP": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.PrimalItemConsumable_Fertilizer_Base'", //Must be a NON-Stackable Consumable Item ONLY (Cannot be a Note)
(config changes toEventBoxes
section addedDinos
andBeacons
)
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