Enhanced item & dino spawning for your servers!
Plugin features:
- Spawn dinos with exact stats or level.
- Spawn cryopoded & saddled dinos.
- Make cryopods despawn after throw and set time for them.
- Spawn items with exact armor, durability, damage, hypothermal or hyperthermal insulations.
- Spawn items with applied skins.
- Has RCON & Console commands to give for yourself or to someone.
Console & RCON Commands:
Code:
ES.SpawnDino [DinoBlueprint*] [SaddleBlueprint*] [SaddleQuality*] [Level*] [Imprint*] [IsNeutered?*] [PreventCryo?*] [SpawnAsEgg?*] [Colors*] [Gender]
DinoBlueprint - Blueprint path of the dino.
SaddleBlueprint - Blueprint path of dino saddle.
SaddleQuality - Quality number of the saddle. (0 for primitive)
Level - Dino level.
Imprint (0-1.0) - Imprint level in percents.
IsNeutered? (0,1) - Do neuter dino?
PreventCryo? (0,1) - If 1 spawns as dino, not in cryopod.
SpawnAsEgg? (0,1) - If 1 spawns as egg.
Colors (0-1,2,3,4,5,6) - If set as 0, will not set any colors. If set as 1,2,3,4,5,6 will use set colors for each region.
Find colors here - https://ark.wiki.gg/wiki/Color_IDs
Gender (R,M,F) - Sets gender of a dino. (Random, Male, Female)
Note: Fields with * are required!
Code:
ES.SpawnDinoStats [DinoBlueprint*] [SaddleBlueprint*] [SaddleQuality*] [Imprint*] [IsNeutered?*] [PreventCryo?*] [SpawnAsEgg?*] [Colors*] [Gender] [H] [S] [O] [F] [W] [D]
DinoBlueprint - Blueprint path of the dino.
SaddleBlueprint - Blueprint path of dino saddle. Leave "" if you don't want to use it.
SaddleQuality - Quality number of the saddle. (0 for primitive)
Imprint (0-1.0) - Imprint level in percents.
IsNeutered? (0,1) - Do neuter dino?
PreventCryo? (0,1) - If 1 spawns as dino, not in cryopod.
SpawnAsEgg? (0,1) - If 1 spawns as egg.
Colors (0-1,2,3,4,5,6) - If set as 0, will not set any colors. If set as 1,2,3,4,5,6 will use set colors for each region.
Find colors here - https://ark.wiki.gg/wiki/Color_IDs
Gender (R,M,F) - Sets gender of a dino. (Random, Male, Female)
Stats support randomising, to use put "min-max" example: 10-20
Health
Stamina
Oxygen
Food
Weight
Damage
Note: Fields with * are required!
Code:
ES.SpawnDinoFor [EOSID*] Original Arguments...
Note: EOSID of a player is required for that operation!
Code:
ES.SpawnDinoStatsFor [EOSID*] Original Arguments...
Note: EOSID of a player is required for that operation!
Code:
ES.SpawnItem [ItemBlueprint*] [ItemSkinBlueprint*] [Quality*] [IsBlueprint?*] [Quantity*] [Armor] [Durability] [Damage] [Hypo] [Hyper]
ItemBlueprint - Blueprint path of the item.
ItemSkinBlueprint - Blueprint path of item skin that will be applied on give. Leave "" if you don't want to use it.
Quality (0-5) - General quality of the item. Set 0 if you need primitive item. (If you put above or below client will crash)
IsBlueprint (0,1) - Spawn as blueprint or normal item.
Quantity - Number of items to give.
Stats support randomising, to use put "min-max" example: 100-200
Note: Fields with * are required!
Code:
ES.SpawnItemFor [EOSID*] Original Arguments...
Note: EOSID of a player is required for that operation!
JSON:
{
"CryopodBP": "Blueprint'/Game/Extinction/CoreBlueprints/Weapons/PrimalItem_WeaponEmptyCryopod.PrimalItem_WeaponEmptyCryopod'", # Cryopod item blueprint path. (If does not exist, PreventCryo will be always true)
"CryoLimitTime": true, # Limits cryopod life and makes it despawn after throw.
"CryoLifeInHours": 6 # Hours for cryopod to live.
}
Reload Command:
EnhancedSpawner.Reload
