SR's Native Reusables

Free SR's Native Reusables 1.3

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This resource is free

Make any item or weapon reusable!


Plugin features:

  • Make weapon's ammo infinite. (Grappling Hook, Flare Gun)
  • Restrict players from getting "infinite" ammo.
  • Make consumables infinite. (Parachute, Meat)

Console & RCON Commands:

NativeReusables.Reload - Reload plugin configuration.

JSON:
{
    "Debug": false, # Enable to display CI, CA, and RA debug fields.
    # CI - ConsumedItem - Displays when item that can be made reusable was used.
    # CA - ConsumedAmmo - Displays when item consumes ammo and is a weapon.
    # CA (ITEM) - ConsumedAmmo - Displays when item consumes ammo and is a weapon.
    # RA - RemovedAmmo - Displays when ammo was removed or swapped as accessory.
    # CD (ITEM) - ConsumedDurability - Displays when item consumes durability and is a weapon.
    "ReusableWeapons": [ # CA - Use for weapons and everything that consumes ammo
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFlareGun.WeapFlareGun'", # Flare Gun
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/WeapCrossbow_GrapplingHook.WeapCrossbow_GrapplingHook'", # Grappling Hook Crossbow
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/WeapGasGrenade.WeapGasGrenade'", # Smoke Grenade
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/WeapBola.WeapBola'", # Bola
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" # Primitive Pistol (ITEM BP)
    ],
    "ReusableTools": [ # CD - Use for Whips, Fertilizer or pretty much any item in the game that has durability including water jars.
        "Blueprint'/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.PrimalItem_WeaponWhip'" # Whip
    ],
    "ReusableConsumables": [ # CI - Use for parachutes or something that is not a weapon but can be consumed.
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableBuff_Parachute.PrimalItemConsumableBuff_Parachute'" # Parachute
    ],
    "RestrictedRemoveAmmo": [ # RA - Block removing specific ammo from weapons.
        "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.PrimalItemAmmo_GrapplingHook'" # Grappling Hook
    ]
}

Author
srdev
Downloads
73
Views
1,011
First release
Last update

Ratings

5.00 star(s) 2 ratings

More resources from srdev

Latest updates

  1. v1.3 - Durability Items

    Added handler for durability consuming items. Added few more ways to handle items in weapon...
  2. v1.2 - Fixes

    Some fixes updating plugin to recent API version (Update from Discord chat, idk what else was added)

Latest reviews

The perfect low-impact tweak for making certain items reusable. Similar to Lethal's Reusables in ASE, Native Reusables allows you to have "everlasting" items, such as grappling hooks, bolas, and flare guns available to all users without the need for an additional mod.

Configuration is fairly straightforward, although you need to know the blueprint for *weapons*, as opposed to _items_ which you'd use in `GiveItem`, but they're easily figured out by enabling Debug and watching the AsaApiLoader.exe console log.

Highly recommended!
Much better and faster then a mod. Users don't have to install anything for it.

Config is great and you can setup what you want to be reusable and not.
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